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7. Advanced Syntax - make your code readable


Comments in your code
Gtkdialog doesn't support comments in its xml code. But if we convert all comments before execution, it works. The reason why I use double hash (##) for my comments, is because colors in a <span> tag might be defined as red or #FF0000. The latter would be removed by using a single hash.

XML='
<vbox>				##this is how to comment your xml code.
 <text height-request="50">	##force the text to take more space. 
  <label>Hello</label>
 </text>
 <hbox>				##hbox to align button to the right.
  <button ok></button>		##button ok is fetched from the gtk stock.
 </hbox>
</vbox>'

export GUI="`echo "$XML" | sed -e 's/##.*//'`"
gtkdialog -p GUI


Include code if...
It is possible to build the gtkdialog out of many small pieces. Every piece is a variable and are put together when exporting the gtkdialog code. It is easy to think that a button should have different label depending on "this or that". Or like in the following example, - include a button if file/app/... exists. Instead of defining all these pieces before the actual gtkdialog code, it is much more human readable if you define all 'inside' the gtkdialog code.

script='
<vbox>
 <hbox>
 <text>
  <label>Yes button added if file /root/testfile exists</label>
 </text>'
 [ -f /root/testfile ;then script=${script}'<button yes></button>'
 script=${script}'
 <button no>
 </button>
 </hbox>
</vbox>'

export SCRIPT="$script"
gtkdialog --program=SCRIPT



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